![]() The assistant thinks the blob looks hungry and gives it some candy. The first comic strip shows a scientist telling his assistant about his new time machine, and also mentioning an accidental discovery, a grey goo blob that is sitting under a beaker. Just like in the original Tasty Planet game, the plot is shown solely through comic strips at the beginning or end of some levels. Tasty Planet: Back for Seconds, the second part of the franchise, was released in September 2010. Video game Tasty Planet: Back For Seconds They are considered the most difficult part of the game. The only change is that the player grows extremely slowly, and it can take over an hour to beat one of these levels. These are variations on 3 existing levels. They are Labs, Outside, Picnic, Ocean, Park, City, Sky, Orbit and Cosmos.Īn additional option selectable from the main menu is the Endurance mode. They are listed in increasing size order as the Grey Goo grows. Tasty Planet is split up into 9 chapters, each containing a depending number of levels. However, its mass becomes too great after devouring the fabric of space and time, and it implodes thus causing the universe to begin again. After eating the moon, Earth, and the rest of the solar system (including Pluto), it moves on to nearby stars like Alpha Centauri and beyond the Milky Way. It eventually launches itself into the sky and then into orbit around Earth. There, the Grey Goo faces its first war from humans, who attempt to use guns, tanks, etc. The Grey Goo then eats through the ocean and is launched by a whale into another park and then to a city. When they discover it, the pair throw the Grey Goo into the ocean. It then moves on to a picnic table where the scientist and assistant are having lunch. The Grey Goo is then washed down the drain and lands outside, where it moves to a park and grows in size. The scientist tells his assistant "Just go and wash your hands." After the first two levels of the game, the assistant touches the Grey Goo, who bites him and enters his body. They place it under a microscope, and the first level of the game begins. The first comic strip shows a scientist telling his assistant about his latest discovery, the Grey Goo bathroom cleaner. The plot is shown solely through comic strips at the end of some levels. ![]() The iOS and Android Tasty Planet games only have the normal mode, and it doesn't have a time limit. In the original Tasty Planet game, there are also 3 bonus levels called Endurance levels, which are long, and can take up to an hour to complete each. The game is arcade in style and has both a casual mode, where players can play for leisure without a timer and the full game which is timed and must be completed before the time runs out to complete the level. The levels follow the Grey Goo as it advances from eating dirt particles to bugs and leaves, and then eventually the rest of the universe. ![]() The games are focused on the evolution of a prototype bathroom cleaner, " Grey Goo". ![]() The games are targeted at ages 8 years and older, and may be downloaded to Windows or Macintosh systems. Pretty interesting if you ask me.Tasty Planet is a widely distributed and diverse franchise of top-down video games published by Vancouver-based studio Dingo Games. Like where the name "Back for Seconds" came from, a few more posts about editors, and a couple other things. Also for some reason a lot of the variables are defined in scientific notation, not sure why but maybe to get a very precise small number? Your guess is as good as mine.Īlso, been meaning to put this here, but on an old dingogames blog, there's a post about a level editor used to make the game, and even a picture of a test level in the editor! Įdit: There's actually a few more posts about Tasty Planet on that blog. The variables themselves are probably leftovers from when they ported Tasty Planet 2 to steam, presumably porting all the levels to a new version of the engine with water support. I tried changing the waterlevel variable and it didn't seem to do anything, might experiment with it more. I'm surprised (and glad) that people still pay attention to this game even though it's been out for quite a while now. It also makes the movement kind of awkward for some reason.Įdit: There's also a waterlevel variable, not sure what it does though. Originally posted by RadioactiveTurtle:New discovery, found a variable called "sidescroll" changing false to true makes the level act like a Tasty Blue level where there's a certain water level that you fall back down from after going out of it. ![]()
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